Bloodfist    
CHARACTER NAME PLAYER CAMPAIGN
9 Fighter Human Chaotic Evil
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

22 +6

HP
hit points

99     30ft. (Armored: 20ft.)

DEX
dexterity

12 +1

AC
armor class

20 = 10 + 8 + 1 + 1 + 0 + 0 + 0 + 0

CON
constitution

16 +3 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

12 +1

TOUCH
armor class

11

FLAT-FOOTED
armor class

19
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int 1 = 1 + 0 + 0
  (cc)Balance¤ dex 1 = 1 + 0 + 0
  (cc)Bluff¤ cha -3 = -3 + 0 + 0
  Climb¤ str 11 = 6 + 5 + 0
  (cc)Concentration¤ con 3 = 3 + 0 + 0
  Craft (Weaponsmithing)¤ int 13 = 1 + 12 + 0
  (cc)Decipher Script int 1 = 1 + 0 + 0
  (cc)Diplomacy¤ cha -3 = -3 + 0 + 0
  (cc)Disable Device int 1 = 1 + 0 + 0
  (cc)Disguise¤ cha -3 = -3 + 0 + 0
  (cc)Escape Artist¤ dex 1 = 1 + 0 + 0
  (cc)Forgery¤ int 1 = 1 + 0 + 0
  (cc)Gather Information¤ cha -3 = -3 + 0 + 0
  Handle Animal cha 3 = -3 + 6 + 0
  (cc)Heal¤ wis 0 = 0 + 0 + 0
  (cc)Hide¤ dex 1 = 1 + 0 + 0
  Intimidate¤ cha 10 = -3 + 13 + 0
  Jump¤ str 11 = 6 + 5 + 0
  (cc)Knowledge (arcana) int 1 = 1 + 0 + 0
  (cc)Knowledge (architecture & engineering) int 1 = 1 + 0 + 0
  (cc)Knowledge (dungeoneering) int 1 = 1 + 0 + 0
  (cc)Knowledge (geography) int 1 = 1 + 0 + 0
  (cc)Knowledge (history) int 1 = 1 + 0 + 0
  (cc)Knowledge (local) int 1 = 1 + 0 + 0
  (cc)Knowledge (nature) int 1 = 1 + 0 + 0
  (cc)Knowledge (nobility and royalty) int 1 = 1 + 0 + 0
  (cc)Knowledge (religion) int 1 = 1 + 0 + 0
  (cc)Knowledge (the planes) int 1 = 1 + 0 + 0

WIS
wisdom

11 +0         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

5 -3

INITIATIVE
modifier

+5 = 1 + 4
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

9 = 6 + 3 + 0 + 0 +

REFLEX
dexterity

4 = 3 + 1 + 0 + 0 +

WILL
wisdom

3 = 3 + 0 + 0 + 0 +
BASE ATTACK BONUS 9/4 SPELL RESISTANCE 0

GRAPPLE
modifier

15 = 9 + 6 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Speed Greatsword +1 18/13 2d6+14 19-20/x2
RANGE TYPE NOTES
-   8lb, Med, twohanded wielding,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Buckler (masterwork)   5 Full-plate (masterwork)   50
Speed Greatsword +1   8 Gauntlets of ogre power   0
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤ wis 0 = 0 + 0 + 0
  (cc)Move Silently¤ dex 1 = 1 + 0 + 0
  (cc)Open Lock dex 1 = 1 + 0 + 0
  (cc)Perform¤ cha -3 = -3 + 0 + 0
  (cc)Profession wis 0 = 0 + 0 + 0
  Ride¤ dex 10 = 1 + 7 + 2
  (cc)Search¤ int 1 = 1 + 0 + 0
  (cc)Sense Motive¤ wis 0 = 0 + 0 + 0
  (cc)Sleight of Hand dex 1 = 1 + 0 + 0
  (cc)Speak Language int 1 = 1 + 0 + 0
  (cc)Spellcraft int 1 = 1 + 0 + 0
  (cc)Spot¤ wis 0 = 0 + 0 + 0
  (cc)Survival¤ wis 0 = 0 + 0 + 0
  Swim¤ str 6 = 6 + 0 + 0
  (cc)Tumble dex 3 = 1 + 0 + 2
  (cc)Use Magic Device cha -3 = -3 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-133lb. 134-266lb. 267-400lb. 400lb. 800lb. 800lb.   PLATINUM 1083
  GOLD 5
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Simple Weapon Proficiency Fighter abilities  
Feats Cleave    
Power Attack Great Cleave    
Weapon Focus (Greatsword) Improved Critical (Greatsword)    
Weapon Specialization (Greatsword) Improved Initiative    
Greater Weapon Focus (Greatsword) Quick Draw    
Greater Weapon Specialization (Greatsword)      
Armor Proficiency (heavy) Languages    
Armor Proficiency (light) Orc    
Armor Proficiency (medium) Goblin    
Martial Weapon Proficiency Common    
Shield Proficiency      
Appearance, Traits + Disadvantages

Bigot, Pursued

History

Bloodfist's past is unknown by most. He is known to have survived a number of pointless, bloody wars and come out of each battle unscathed, in some cases as the sole survivor, weaponless with fists covered in blood. He frowns and broods most of the time, spending his free time practicing the art of knifemaking. He does not speak much (as he stutters any sentance longer than three or four words, and his squeaky, high pitched voice is not fitting a behemoth warrior), does not drink, and above all else does not fraternize with others beyond staring at them in cool silence.

He operates as a sword for hire -- a specialist in covert operations, deadly hunts, and anything that needs to be handled flawlessly and silently without conscience. Because he will not speak to prospective employers, he relies on word of mouth to spread his infamy. He turns down offers by merely walking away. He will not shake hands.

Bloodfist's intense hatred of everyone and everything conflicts with his true goal of just wanting to be left alone. In his youth he killed hundreds of men for such infractions as holding in sneezes and laughing in a cacophonous manner at his voice. Relatives of the dead are constantly seeking him out for revenge. He treats these duels solemly -- he understands why they have come and does not resent them any more than anyone else. He is not cruel -- though he is brutal, he seeks only to end the senseless prattling and posturing of his foes as quickly as possible. This is why his chosen weapon is the massive Greatsword.

Goals

To murder the last of his pursuers and finally be left alone.